
Here is where I will write some background information about rigid body dynamics and simulation. If you experience unexplained out-of-memory errors or data corruption, especially on Windows, try increasing the stack size, or switching to dWorldQuickStep. For very large systems several megabytes of stack can be used. When ODE is used with the dWorldStep function, heavy use is made of the stack for storing temporary values.
If none is defined, single precision is assumed if the wrong precision is enabled all floating-point data going in and out of ODE will be corrupt, producing all kinds of errors. Add one of the preprocessor symbols dSINGLE (single precision) or dDOUBLE (double precision), depending on how ODE was configured.For instance, ode/lib/DebugSingleDLL and ode_singled.lib. Look in ode/lib and add the appropriate library search path and file name, depending on which build configuration was used.11.2.23 I get "ODE Message 3: LCP internal error, s.11.2.22 I'm using variable timesteps, and getting odd behaviour!.11.2.21 My trimesh object doesn't collide at all!.11.2.20 My trimesh object is falling through the floor!.11.2.19 What is the best way to apply physics to a controllable avatar on a landscape?.11.2.18 I have a model loaded from an obj.11.2.17 How do I make my AI apply the correct amount of force to move to a particular position?.11.2.16 How do I come up with the optimum values for the parameters to dHashSpaceSetLevels?.
11.2.15 My wheels are sloppy they don't stay straight when I turn them. 11.2.14 How can I simulate a servo motor?. 11.2.13 How can I implement my collision callback as a C++ member function?. 11.2.12 My simulation jitters and/or explodes. 11.2.11 How do I stop things from rolling off into infinity, or pendulums from swinging forever?. 11.2.10 How do I create an object with mass distributed non-uniformly?. 11.2.9 Can I save and restore an ODE simulation? Will the resumed simulations always continue identically?. 11.2.7 Can ODE be used in PS2, Gamecube or XBox games?. 11.2.6 How do I stop my car from flipping over?. 11.2.5 How do I simulate a wheeled-vehicle?. 11.2.4 How can I make my actor capsule (capped cylinder) stay upright?. 11.2.3 What units should I use with ODE?. 11.2.2 I reported a bug/requested a feature and no one has done anything about it. 11.2.1 I found a bug, how do I get it fixed?. 11.1.6 In MSVC7 i get the error "error LNK2019: unresolved external symbol _ftol2". 11.1.5 Is there a working solution for MSVC7?. 11.1.4 I get an error during linking, "unresolved external symbol.". 11.1.3 I've compiled the ODE test programs with Microsoft Visual C++, but when I try to run them I get the error message "could not load accelerators." What am I doing wrong?. 11.1.2 I don't want to/can't get the makefile working with Microsoft Visual C++. 11.1.1 Where can I get a precompiled library for Visual Studio?. 10.1.5 Using constraint force mixing (CFM). 10.1.2 Behavior may depend on step size. 10.1.1 Integrator accuracy and stability. 9.12.2 Using a Different Collision Library. 9.8.9.1.2 Retrieving data from a callback. 7.7 Setting Joint Torques/Forces Directly. 3.8 Soft constraint and Constraint Force Mixing (CFM). 3.7 Joint error and the Error Reduction Parameter (ERP).